Intro A couple of days ago I finally got access to Polywork. Which, for those who don’t know, is like a new-aged Linkedin. It allows you to create a timeline of your work and accomplishments. The idea is that people will be able to contact you through the site to offer you work or opportunities.Take a look at meta.shindakun.dev for a simple example timeline. One of the things that struck me was that there is no public API at the moment. …
2020 Roguelikedev Tutorial Week 2
RoguelikeDev Does The Complete Roguelike Tutorial Week 2 - June 23rd - 29th 2020 Introduction That’s right - we are continuing our work on the Roguelike Tutorial! This week we’ll try to get through parts 2 and 3 (and almost make it). I did have one small update after the last post that I briefly mentioned on Twitter so, I figured I should mention it here. And with that out of the way, let’s continue on! …
2020 Roguelikedev Tutorial Week 1
RoguelikeDev Does The Complete Roguelike Tutorial Week 1 - June 16th - 22nd 2020 Introduction Welcome back! It’s been a bit since my last post. The quarantine was not the boon I thought it would be for side projects. I haven’t really been motivated to do much of anything. I thought I might take part in the Portland Indie Game Squads Summer Slow Jam but, that didn’t really work out so far. …
SDL2 Test 03 - Part 01
Background So here we are at the end of month and what a crazy month it’s been. You may not be too surprised to hear that I’ve been trying to start this post for the last two weeks. It’s been quite crazy around here though so I never actually got around to doing it. However, now that we are down to the wire I wanted to make sure at least I got a post up that covers a bit of what I wanted to have up today. …
SDL2 Test 02
Background Welcome back! Or welcome for the first time! If you do happen to be stopping by for the first time you may want to read the first two posts in this little series. Of course if you want to stay here you are most welcome. So, what are we doing? Creating prototypes that can form together into something resembling a game. Lets Get Shaking Looking back on our last post I noted at the end that it’d be nice to add a screen shake effect. …